UK Social Media
July 29, 2010 Leave a Comment
The UK is a social media hub. How can we confidently say this? Watch the video below…(via Mark Wilson)
Media, music and an irreverant eye on what makes the world tick.
July 27, 2010 1 Comment
Blogs are a-flutter today after the sighting of the potential inclusion of multimedia into Twitter streams.
Putting the questions of photos and videos breaking Twitter’s servers every five seconds, it seems coincidental timing wise that this feature has popped up following the success of Old Spice guy.
Is it a response to the consumption of the Old Spice video content from the Twitter community?
Does it also present a business opportunity for Twitter to sell advertising space for images and videos in a similar way to promoted tweets?
An interesting move if followed through which could take Twitter into a new realm of content sharing possibilities for both consumers and brands.
July 16, 2010 Leave a Comment
The boys and girls at Simply Zesty have pulled together an infographic about a whole bunch of world cup stats from this year’s tournament in South Africa.
Apparently, sponsors of the tournament have achieved 16% higher brand recall than normal on their in-game and ain-studio elements, not bad given the global audience for the final alone was 700 million people.

July 7, 2010 Leave a Comment
On Tuesday 13 July at The Embassy of Japan, GameCity, the National Videogame Archive and BAFTA are hosting an evening of discussion about play and how it interacts with gaming.
The free, but invite only, evening includes appearances from:
Takahashi Keita, creator of the Katamari Damacy and Noby Noby Boy series of games for Namco Bandai Games, will be reveal his ideas about play and how it informs all his work, from videogames to designing a playground.
Mark Stephenson, designer with Media Molecule, will explore the value of play as a creative tool, as exemplified by their wildly innovative, BAFTA award-winning project, LittleBigPlanet.
Martin Hollis is best known as producer of the BAFTA-winning GoldenEye 007, one of the most critically acclaimed and influential videogames of all time. Most recently his company Zoonami produced Bonsai Barber, for Wii.
The concept of play is of course intrinsically part of gaming, and I think that it is vital that whilst we don’t lose touch with how titles such as Red Dead Redemption or Final Fantasy are shaping the story telling landscape, it’s key to their success that they are all about play.
GameCity also brings together people in a variety of different ways around gaming culture such as art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails and club nights…
This demonstrates that as with all creative industries, there has to be an ongoing evolution of how people interact with games, online, offline, together or on their own, to make the end product as good as possible.
To apply for a seat, send an email to games(@)ld.mofa.go.jp with your:
Name
Organisation
Email address
Telephone number
July 6, 2010 1 Comment
Juniper Research today published a report, Tuning in to Mobile TV which suggests that by increasing the availability of free WiFi, it would boost mobile TV industry revenues to about $7 billion by 2015.
The report reckons that:
…mobile TV traffic over WiFi is expected to increase by 25x over the 2010-2015 period as streamed service penetration and usage levels – also fuelled by consumer smartphone adoption – rise sharply. However, the report notes that despite the capacity relief that WiFi offers to cellular networks, greater mobile TV usage will still place the 3G and 3.5G networks under stress.
What is of interest to me is whether we’ll really want to consume TV content on mobile/handheld devices which, by their nature, have small screens, when there is an obvious desire from gadget buyers to get something a little bit bigger (call it an iPad).
Whether it’s being beamed directly to your handset, or your streaming it over the Internet to your beloved piece of smartphone technology, TV will use a heck of a lot of bandwidth. The report suggests that new technologies being trialled by the likes of Vodafone and o2 may solve this particular issue however.
But is it really necessary? Do I really want to watch Eastenders on my mobile on the tube? Possibly. Do I think it’ll catch on?
No.
The main reason for my scepticism is that although mobile screens are getting better all the time, they just don’t have the size to provide you with the full TV watching experience – if you’re going to invest 30 minutes of your life to watch a sitcom, as opposed to a 3 minute YouTube clip, it’s got to be worthwhile.
Squinting to see Dot Cotton’s face on a three by four inch screen somehow just doesn’t appeal…
What do you think?
June 10, 2010 Leave a Comment
Swedish music streaming service Spotify has launched it’s own app for TeliaSonera, providers of digital TV in Sweden and Finland.
This experiments sees the Spotify platform transposed for the Spotify Premium account holding viewing public, allowing them to listen to music through their tellyboxes.
The development is intriguing. It’s not the first time an Internet-based music streaming platform has converged with another medium – Last.fm and Xbox (disclosure: Edelman client) being the principle merging that comes to mind – and it won’t be the last.
Where this really gets interesting however is the potential for on-demand music videos through the Spotify platform.
Again, this is not a new trick; digital TV channels have been offering this for a while, but not with the same freedom and huge catalogue that a potential Spotify operation could bring.
Spotify have teased us with video recently with the Jimi Hendrix video stream and this further tickles the vehicle of visual content consumption.
Is there a desire to watch music videos in the same manner you’d listen to music online though? About $40bn was spent consuming music through subscription TV in 2009 according to BPI and Future Source data. That, of a $100bn industry is quite a chunk, suggests that there is a business opportunity there for someone.
June 9, 2010 Leave a Comment
A draft version of the Digital Economy Act Initial Obligations Code has been published by Ofcom, the UK’s communications regulator.
When a regulator tries to impose their rules on the Internet, there will always be a core group of people who try to subvert them and will find a way around any sort of legislation. This makes enforcement of these rules nigh on impossible, despite how difficult they will be to follow through with in the first place.
What does this code mean for brands?
Are they now in control of the data they are putting out to be shared? Will they now need to put a disclaimer on all the content they are publishing online to signify if they’re happy for their fans to share it?
It seems to me that if a user were to use an image without permission (even accidentally), a brand could try and enforce the copyright three strikes ruling.
This means that subcultures like 4chan or b3ta could see their communities under constant threat of Internet eviction as they look to re-mix logos, videos and adverts.
That level of control is not healthy for creativity and innovation because it restricts the freedom that the Internet gives the anonymous satirist.
Too much control will lead to tension and tension may lead to revolution.
How Ofcom deals with that potential threat will be key over the next 12 months.
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